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 one-shot prisoner


Similarity-based cooperative equilibrium

Neural Information Processing Systems

As machine learning agents act more autonomously in the world, they will increasingly interact with each other. Unfortunately, in many social dilemmas like the one-shot Prisoner's Dilemma, standard game theory predicts that ML agents will fail to cooperate with each other. Prior work has shown that one way to enable cooperative outcomes in the one-shot Prisoner's Dilemma is to make the agents mutually transparent to each other, i.e., to allow them to access one another's source code (Rubinstein, 1998; Tennenholtz, 2004) - or weights in the case of ML agents. However, full transparency is often unrealistic, whereas partial transparency is commonplace. Moreover, it is challenging for agents to learn their way to cooperation in the full transparency setting. In this paper, we introduce a more realistic setting in which agents only observe a single number indicating how similar they are to each other. We prove that this allows for the same set of cooperative outcomes as the full transparency setting. We also demonstrate experimentally that cooperation can be learned using simple ML methods.


Similarity-based cooperative equilibrium

Neural Information Processing Systems

As machine learning agents act more autonomously in the world, they will increasingly interact with each other. Unfortunately, in many social dilemmas like the one-shot Prisoner's Dilemma, standard game theory predicts that ML agents will fail to cooperate with each other. Prior work has shown that one way to enable cooperative outcomes in the one-shot Prisoner's Dilemma is to make the agents mutually transparent to each other, i.e., to allow them to access one another's source code (Rubinstein, 1998; Tennenholtz, 2004) – or weights in the case of ML agents. However, full transparency is often unrealistic, whereas partial transparency is commonplace. Moreover, it is challenging for agents to learn their way to cooperation in the full transparency setting. In this paper, we introduce a more realistic setting in which agents only observe a single number indicating how similar they are to each other.


Similarity-based cooperative equilibrium

Neural Information Processing Systems

As machine learning agents act more autonomously in the world, they will increasingly interact with each other. Unfortunately, in many social dilemmas like the one-shot Prisoner's Dilemma, standard game theory predicts that ML agents will fail to cooperate with each other. Prior work has shown that one way to enable cooperative outcomes in the one-shot Prisoner's Dilemma is to make the agents mutually transparent to each other, i.e., to allow them to access one another's source code (Rubinstein, 1998; Tennenholtz, 2004) – or weights in the case of ML agents. However, full transparency is often unrealistic, whereas partial transparency is commonplace. Moreover, it is challenging for agents to learn their way to cooperation in the full transparency setting. In this paper, we introduce a more realistic setting in which agents only observe a single number indicating how similar they are to each other.


Discriminatory or Samaritan -- which AI is needed for humanity? An Evolutionary Game Theory Analysis of Hybrid Human-AI populations

Booker, Tim, Miranda, Manuel, López, Jesús A. Moreno, Fernández, José María Ramos, Reddel, Max, Widler, Valeria, Zimmaro, Filippo, Antonioni, Alberto, Han, The Anh

arXiv.org Artificial Intelligence

As artificial intelligence (AI) systems are increasingly embedded in our lives, their presence leads to interactions that shape our behaviour, decision-making, and social interactions. Existing theoretical research has primarily focused on human-to-human interactions, overlooking the unique dynamics triggered by the presence of AI. In this paper, resorting to methods from evolutionary game theory, we study how different forms of AI influence the evolution of cooperation in a human population playing the one-shot Prisoner's Dilemma game in both well-mixed and structured populations. We found that Samaritan AI agents that help everyone unconditionally, including defectors, can promote higher levels of cooperation in humans than Discriminatory AI that only help those considered worthy/cooperative, especially in slow-moving societies where change is viewed with caution or resistance (small intensities of selection). Intuitively, in fast-moving societies (high intensities of selection), Discriminatory AIs promote higher levels of cooperation than Samaritan AIs.